
Meanwhile, RT caustics enhance the appearance of water, which is something we've seen before on Unreal Engine RT games. The inclusion of this feature also generally improves transparency shading. Translucency adds realistic refraction to transparent objects like bottles, showing a realistically distorted view of the world, or RT reflections on surfaces like car windscreens. It's all very impressive and uncomprising - and of course, this doesn't come cheap.Īs well as RT reflections, the game uses RT translucency and RT caustics.

This is no longer a clean, modern city, and it is key that its reflections actually mirror that. Finally, all vegetation is captured in these ray tracing reflections every branch, twig, bush, tree and leaf can be seen if you look at a reflected surface.
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It even uses full detail textures and objects in its reflections, rather than computationally cheaper but lower resolution assets with worse geometry or materials as we see in most other games. Similarly, the game takes objects kilometres away into account when generating its reflections. Watch on YouTube This article presented in video form!Ītop this impressive base, Chernobylite uses a good range of RT features from Unreal Engine 4, including ray-traced reflections that are applied even to rougher materials - a decision that makes the tech more visually impactful in a matte, grungy environment like Pripyat.
